AI Insights · Timothy · October 2021
Top 5 Hypercasual Games in Ukraine Q3 2021
Discover the performance trends of the top 5 hypercasual games in Ukraine during Q3 2021, including weekly downloads, revenue, and active users.
In the third quarter of 2021, the hypercasual gaming market in Ukraine saw significant activity, with notable trends in weekly downloads, revenue, and active users for the top five games. The data, sourced from Sensor Tower, provides valuable insights into the performance of these popular titles.
Judgment Day: Angel of God showed a mixed performance throughout the quarter. Weekly downloads peaked at 131K in early August, followed by a gradual decline to 5.2K by the end of September. Weekly active users mirrored this trend, reaching a high of 159K in late July and decreasing to 25K by the end of the quarter. Revenue saw sporadic increases, peaking at $51 in late August.
Fidget Toys Trading: 3D Pop It experienced robust download numbers early in the quarter, with a high of 135K in late July, before stabilizing around 28K by the end of September. Active users followed a similar pattern, peaking at 272K in late July and settling at 49K by the quarter's end. Revenue started showing in mid-September, reaching $30 and then $12 in the following week.
Trading Master 3D - Fidget Pop had a strong start with weekly downloads peaking at 152K in mid-July but saw a sharp decline to approximately 1.5K by the end of September. Active users also decreased from 260K in mid-July to 42K by the end of the quarter. Revenue data was not available for this title.
Fidget Toys 3D maintained steady download numbers throughout the quarter, starting at 93K in late June and ending at 23K by late September. Weekly active users showed a consistent trend, peaking at 106K in late June and gradually reducing to 40K by the end of September. Revenue saw minor fluctuations, with a peak of $34 in mid-August.
Count Masters: Crowd Runner 3D displayed consistent weekly download numbers, starting at 123K in late June and stabilizing around 36K by the end of September. Active users experienced a decrease from 250K in late June to 103K by the end of the quarter. Revenue saw small but steady gains, peaking at $78 in mid-September.
For more detailed insights and data on the performance of these hypercasual games, visit Sensor Tower.